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D3D: Fixed StateManager member function name case
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parent
80459c52e9
commit
4392d3cd55
11 changed files with 98 additions and 98 deletions
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@ -347,12 +347,12 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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D3D::stateman->PushBlendState(m_blendstate);
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D3D::stateman->PushRasterizerState(m_raststate);
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D3D::stateman->setPixelShader(m_pshader);
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D3D::stateman->setVertexShader(m_vshader);
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D3D::stateman->SetPixelShader(m_pshader);
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D3D::stateman->SetVertexShader(m_vshader);
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D3D::stateman->setInputLayout(m_InputLayout);
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D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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D3D::stateman->setTexture(0, m_pTexture);
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D3D::stateman->SetInputLayout(m_InputLayout);
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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D3D::stateman->SetTexture(0, m_pTexture);
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float fStartX = sx;
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for (char c : text)
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@ -391,7 +391,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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{
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context->Unmap(m_pVB, 0);
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D3D::stateman->setVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->SetVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->Apply();
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D3D::context->Draw(3 * dwNumTriangles, 0);
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@ -409,7 +409,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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context->Unmap(m_pVB, 0);
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if (dwNumTriangles > 0)
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{
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D3D::stateman->setVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->SetVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->Apply();
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D3D::context->Draw(3 * dwNumTriangles, 0);
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@ -497,12 +497,12 @@ void ShutdownUtils()
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void SetPointCopySampler()
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{
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D3D::stateman->setSampler(0, point_copy_sampler);
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D3D::stateman->SetSampler(0, point_copy_sampler);
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}
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void SetLinearCopySampler()
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{
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D3D::stateman->setSampler(0, linear_copy_sampler);
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D3D::stateman->SetSampler(0, linear_copy_sampler);
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}
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void drawShadedTexQuad(ID3D11ShaderResourceView* texture,
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@ -546,17 +546,17 @@ void drawShadedTexQuad(ID3D11ShaderResourceView* texture,
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UINT stride = sizeof(STQVertex);
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UINT offset = 0;
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D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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D3D::stateman->setInputLayout(layout);
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D3D::stateman->setVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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D3D::stateman->setPixelShader(PShader);
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D3D::stateman->setTexture(0, texture);
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D3D::stateman->setVertexShader(Vshader);
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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D3D::stateman->SetInputLayout(layout);
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D3D::stateman->SetVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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D3D::stateman->SetPixelShader(PShader);
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D3D::stateman->SetTexture(0, texture);
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D3D::stateman->SetVertexShader(Vshader);
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D3D::stateman->Apply();
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D3D::context->Draw(4, stq_offset);
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D3D::stateman->setTexture(0, nullptr); // immediately unbind the texture
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D3D::stateman->SetTexture(0, nullptr); // immediately unbind the texture
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D3D::stateman->Apply();
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}
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@ -604,17 +604,17 @@ void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
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UINT stride = sizeof(STSQVertex);
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UINT offset = 0;
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stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->setVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->setInputLayout(layout);
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stateman->setTexture(0, texture);
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stateman->setPixelShader(PShader);
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stateman->setVertexShader(Vshader);
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stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->SetVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->SetInputLayout(layout);
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stateman->SetTexture(0, texture);
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stateman->SetPixelShader(PShader);
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stateman->SetVertexShader(Vshader);
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stateman->Apply();
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context->Draw(4, stsq_offset);
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stateman->setTexture(0, nullptr); // immediately unbind the texture
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stateman->SetTexture(0, nullptr); // immediately unbind the texture
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stateman->Apply();
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}
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@ -644,14 +644,14 @@ void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2)
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draw_quad_data.col = Color;
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}
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stateman->setVertexShader(VertexShaderCache::GetClearVertexShader());
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stateman->setPixelShader(PixelShaderCache::GetClearProgram());
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stateman->setInputLayout(VertexShaderCache::GetClearInputLayout());
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stateman->SetVertexShader(VertexShaderCache::GetClearVertexShader());
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stateman->SetPixelShader(PixelShaderCache::GetClearProgram());
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stateman->SetInputLayout(VertexShaderCache::GetClearInputLayout());
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UINT stride = sizeof(ColVertex);
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UINT offset = 0;
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stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->setVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->SetVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->Apply();
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context->Draw(4, cq_offset);
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@ -675,14 +675,14 @@ void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexS
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clear_quad_data.z = z;
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}
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stateman->setVertexShader(Vshader);
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stateman->setPixelShader(PShader);
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stateman->setInputLayout(layout);
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stateman->SetVertexShader(Vshader);
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stateman->SetPixelShader(PShader);
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stateman->SetInputLayout(layout);
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UINT stride = sizeof(ClearVertex);
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UINT offset = 0;
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stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->setVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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stateman->SetVertexBuffer(util_vbuf->GetBuffer(), stride, offset);
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stateman->Apply();
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context->Draw(4, clearq_offset);
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