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TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)
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@ -227,7 +227,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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tex_hash ^= tlut_hash;
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}
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TCacheEntryBase *entry = textures[texID]; // TODO: Should use a different texID for preloaded textures!
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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{
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// 1. Calculate reference hash:
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