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whoopsie
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@ -971,6 +971,8 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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void NetPlayClient::OnStopGame(sf::Packet& packet)
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{
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const Player& player = m_players[pid];
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INFO_LOG_FMT(NETPLAY, "Game stopped");
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StopGame();
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m_dialog->OnMsgStopGame(player.name);
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