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more event handler stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1721 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 41 additions and 16 deletions
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@ -75,11 +75,8 @@ static const char* controlNames[] =
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};
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struct SPads {
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bAttached; // Pad is "attached" to the gamecube/wii
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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int XPadPlayer; // Player# of the xpad
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unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
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};
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