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Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the more recent drivers introduced a new shader compiler.
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3 changed files with 1 additions and 73 deletions
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@ -83,7 +83,7 @@ public:
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{
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return m_device_features.occlusionQueryPrecise == VK_TRUE;
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}
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bool SupportsNVGLSLExtension() const { return m_supports_nv_glsl_extension; }
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// Helpers for getting constants
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VkDeviceSize GetUniformBufferAlignment() const
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{
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@ -131,8 +131,6 @@ private:
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VkPhysicalDeviceFeatures m_device_features = {};
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VkPhysicalDeviceProperties m_device_properties = {};
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VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
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bool m_supports_nv_glsl_extension = false;
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};
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extern std::unique_ptr<VulkanContext> g_vulkan_context;
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