diff --git a/Source/Core/Core/TitleDatabase.cpp b/Source/Core/Core/TitleDatabase.cpp index 701be82e3a..c138d3698b 100644 --- a/Source/Core/Core/TitleDatabase.cpp +++ b/Source/Core/Core/TitleDatabase.cpp @@ -89,6 +89,16 @@ static bool IsWiiTitle(const std::string& game_id) return !IsGCTitle(game_id); } +static bool IsJapaneseGCTitle(const std::string& game_id) +{ + return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J; +} + +static bool IsNonJapaneseGCTitle(const std::string& game_id) +{ + return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J; +} + static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map) { Map map; @@ -118,10 +128,16 @@ TitleDatabase::TitleDatabase() LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map); // Load the database in the console language. + // Note: The GameCube language setting can't be set to Japanese, + // so instead, we use Japanese names iff the games are NTSC-J. const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false)); const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true)); + LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle); if (gc_code != "en") - LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle); + { + LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, + IsNonJapaneseGCTitle); + } if (wii_code != "en") LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);