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Moved Input Display to Movie Menu
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536b8d6695
commit
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11 changed files with 16 additions and 7 deletions
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@ -922,7 +922,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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D3D::font.DrawTextScaled(0, 18, 20, 0.0f, 0xFF00FFFF, lag);
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}
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if (g_ActiveConfig.bShowInputDisplay)
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if (SConfig::GetInstance().m_ShowInputDisplay)
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{
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Movie::GetInputDisplay());
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}
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