Moved Input Display to Movie Menu

This commit is contained in:
Fog 2014-10-17 21:08:34 -04:00
commit 467ab1a629
11 changed files with 16 additions and 7 deletions

View file

@ -922,7 +922,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
D3D::font.DrawTextScaled(0, 18, 20, 0.0f, 0xFF00FFFF, lag);
}
if (g_ActiveConfig.bShowInputDisplay)
if (SConfig::GetInstance().m_ShowInputDisplay)
{
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Movie::GetInputDisplay());
}