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Moved Input Display to Movie Menu
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536b8d6695
commit
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11 changed files with 16 additions and 7 deletions
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@ -730,7 +730,7 @@ void Renderer::DrawDebugInfo()
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if (SConfig::GetInstance().m_ShowLag)
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debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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if (g_ActiveConfig.bShowInputDisplay)
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if (SConfig::GetInstance().m_ShowInputDisplay)
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debug_info += Movie::GetInputDisplay();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
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