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Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
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2 changed files with 4 additions and 4 deletions
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@ -103,7 +103,8 @@ void VideoSoftware::DoState(PointerWrap& p)
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if (p.GetMode() == PointerWrap::MODE_READ && software == false)
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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// TODO: incomplete
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// TODO: incomplete?
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SWCommandProcessor::DoState(p);
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SWPixelEngine::DoState(p);
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EfbInterface::DoState(p);
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