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Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
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10 changed files with 32 additions and 1 deletions
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@ -102,6 +102,7 @@ public:
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virtual void Video_Prepare() = 0;
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virtual void Video_EnterLoop() = 0;
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virtual void Video_ExitLoop() = 0;
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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virtual void Video_BeginField(u32, FieldType, u32, u32) = 0;
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virtual void Video_EndField() = 0;
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