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DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 59 additions and 15 deletions
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@ -225,7 +225,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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