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VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same shader with the colmat hard coded. So it should already improve the GPU performance a bit, but a rewrite of the shader generator is suggested. Half of the patch is done by linkmauve1: VideoCommon: Reorganise the shader writes.
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15 changed files with 468 additions and 211 deletions
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@ -222,7 +222,8 @@ TextureCache::~TextureCache()
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat)
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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auto* destination_texture = static_cast<DXTexture*>(entry->texture.get());
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