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OGL: Remove TCache::Entry usage in TextureConverter
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3 changed files with 12 additions and 8 deletions
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@ -26,7 +26,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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// returns size of the encoded data (in bytes)
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void EncodeToRamFromTexture(u8* dest_ptr, const TextureCacheBase::TCacheEntryBase* texture_entry,
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void EncodeToRamFromTexture(u8 *dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
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}
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