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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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parent
a129a53e56
commit
4964fc87ae
10 changed files with 31 additions and 27 deletions
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@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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m_text.push_back({text, x, y, color});
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}
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void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
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{
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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glActiveTexture(GL_TEXTURE9);
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glBindTexture(GL_TEXTURE_2D, m_image_texture);
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// TODO: Apply xfb_region
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);
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