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VideoCommon: Move abstract texture creation function to Renderer
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24 changed files with 49 additions and 36 deletions
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@ -19,8 +19,6 @@ public:
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~TextureCache();
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private:
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
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bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
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const EFBRectangle& source)
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