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VideoCommon: Move abstract texture creation function to Renderer
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24 changed files with 49 additions and 36 deletions
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@ -814,6 +814,11 @@ void Renderer::Init()
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OpenGL_CreateAttributelessVAO();
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}
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std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
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{
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return std::make_unique<OGLTexture>(config);
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}
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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{
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u32 backbuffer_width = std::max(GLInterface->GetBackBufferWidth(), 1u);
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