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OGL: Get rid of error macros
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12 changed files with 18 additions and 161 deletions
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@ -357,7 +357,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
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glDeleteShader(result);
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return 0;
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}
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(void)GL_REPORT_ERROR();
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return result;
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}
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