OGL: Get rid of error macros

This commit is contained in:
Lioncash 2014-10-26 04:53:22 -04:00
parent f895648eb9
commit 49b94e5285
12 changed files with 18 additions and 161 deletions

View file

@ -357,7 +357,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
glDeleteShader(result);
return 0;
}
(void)GL_REPORT_ERROR();
return result;
}