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https://github.com/dolphin-emu/dolphin.git
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set svn:eol-style=native for **.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
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177 changed files with 53968 additions and 53968 deletions
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@ -1,151 +1,151 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <dlfcn.h>
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#include <stdio.h>
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#endif
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#include "Common.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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#include "../../Core/Src/PowerPC/PowerPC.h"
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DynamicLibrary::DynamicLibrary()
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{
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library = 0;
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}
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#ifdef _WIN32
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std::string GetLastErrorAsString()
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{
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LPVOID lpMsgBuf = 0;
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DWORD error = GetLastError();
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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error,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0, NULL);
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std::string s;
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if (lpMsgBuf)
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{
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s = ((char *)lpMsgBuf);
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LocalFree(lpMsgBuf);
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} else {
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s = StringFromFormat("(unknown error %08x)", error);
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}
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return s;
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}
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#endif
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// ------------------------------------------------------------------
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/* Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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This is done when Dolphin is started to determine which dlls are good, and
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before opening the Config and Debugging windowses from Plugin.cpp and
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before opening the dll for running the emulation in Video_...cpp in Core. */
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// -----------------------
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int DynamicLibrary::Load(const char* filename)
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{
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if (!filename || strlen(filename) == 0)
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{
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LOG(MASTER_LOG, "Missing filename of dynamic library to load");
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return 0;
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}
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LOG(MASTER_LOG, "Trying to load library %s", filename);
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if (IsLoaded())
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{
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LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
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return 2;
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}
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#ifdef _WIN32
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library = LoadLibrary(filename);
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if (!library) {
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
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return 0;
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}
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#else
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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if (!library)
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{
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#ifdef LOGGING
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, dlerror());
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#else
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printf("Error loading DLL %s: %s", filename, dlerror());
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#endif
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return false;
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}
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#endif
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library_file = filename;
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return 1;
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}
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void DynamicLibrary::Unload()
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{
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if (!IsLoaded())
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{
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PanicAlert("Trying to unload non-loaded library");
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return;
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}
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#ifdef _WIN32
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/* TEMPORARY SOLUTION: To prevent that Dolphin hangs when a game is stopped
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or when we try to close Dolphin. It's possible that it only occur when we render
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to the main window. And sometimes FreeLibrary works without any problem, so
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don't remove this just because it doesn't hang once. I could not find the
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actual cause of it. */
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if( ! (library_file.find("OGL.") != std::string::npos) && !PowerPC::CPU_POWERDOWN)
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FreeLibrary(library);
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#else
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dlclose(library);
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#endif
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library = 0;
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}
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void* DynamicLibrary::Get(const char* funcname) const
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{
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void* retval;
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#ifdef _WIN32
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if (!library)
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{
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PanicAlert("Can't find function %s - Library not loaded.");
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}
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retval = GetProcAddress(library, funcname);
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//if (!retval)
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//{
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// PanicAlert("Did not find function %s in library %s.", funcname, library_file.c_str());
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//}
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#else
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retval = dlsym(library, funcname);
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if (!retval)
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{
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printf("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), dlerror());
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}
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#endif
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return retval;
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}
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <dlfcn.h>
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#include <stdio.h>
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#endif
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#include "Common.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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#include "../../Core/Src/PowerPC/PowerPC.h"
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DynamicLibrary::DynamicLibrary()
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{
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library = 0;
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}
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#ifdef _WIN32
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std::string GetLastErrorAsString()
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{
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LPVOID lpMsgBuf = 0;
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DWORD error = GetLastError();
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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error,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0, NULL);
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std::string s;
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if (lpMsgBuf)
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{
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s = ((char *)lpMsgBuf);
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LocalFree(lpMsgBuf);
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} else {
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s = StringFromFormat("(unknown error %08x)", error);
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}
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return s;
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}
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#endif
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// ------------------------------------------------------------------
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/* Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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This is done when Dolphin is started to determine which dlls are good, and
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before opening the Config and Debugging windowses from Plugin.cpp and
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before opening the dll for running the emulation in Video_...cpp in Core. */
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// -----------------------
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int DynamicLibrary::Load(const char* filename)
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{
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if (!filename || strlen(filename) == 0)
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{
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LOG(MASTER_LOG, "Missing filename of dynamic library to load");
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return 0;
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}
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LOG(MASTER_LOG, "Trying to load library %s", filename);
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if (IsLoaded())
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{
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LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
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return 2;
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}
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#ifdef _WIN32
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library = LoadLibrary(filename);
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if (!library) {
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
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return 0;
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}
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#else
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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if (!library)
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{
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#ifdef LOGGING
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, dlerror());
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#else
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printf("Error loading DLL %s: %s", filename, dlerror());
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#endif
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return false;
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}
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#endif
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library_file = filename;
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return 1;
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}
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void DynamicLibrary::Unload()
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{
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if (!IsLoaded())
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{
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PanicAlert("Trying to unload non-loaded library");
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return;
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}
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#ifdef _WIN32
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/* TEMPORARY SOLUTION: To prevent that Dolphin hangs when a game is stopped
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or when we try to close Dolphin. It's possible that it only occur when we render
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to the main window. And sometimes FreeLibrary works without any problem, so
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don't remove this just because it doesn't hang once. I could not find the
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actual cause of it. */
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if( ! (library_file.find("OGL.") != std::string::npos) && !PowerPC::CPU_POWERDOWN)
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FreeLibrary(library);
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#else
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dlclose(library);
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#endif
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library = 0;
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}
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void* DynamicLibrary::Get(const char* funcname) const
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{
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void* retval;
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#ifdef _WIN32
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if (!library)
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{
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PanicAlert("Can't find function %s - Library not loaded.");
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}
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retval = GetProcAddress(library, funcname);
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//if (!retval)
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//{
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// PanicAlert("Did not find function %s in library %s.", funcname, library_file.c_str());
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//}
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#else
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retval = dlsym(library, funcname);
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if (!retval)
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{
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printf("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), dlerror());
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}
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#endif
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return retval;
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}
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