D3D: Support stereoscopic XFB blit to screen.

This commit is contained in:
Jules Blok 2014-12-20 18:20:49 +01:00
parent a845aeeb3d
commit 4a86234a79
6 changed files with 72 additions and 97 deletions

View file

@ -66,7 +66,6 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
m_realXFBSource->texWidth = fbWidth;
m_realXFBSource->texHeight = fbHeight;
// TODO: stuff only used by OGL... :/
// OpenGL texture coordinates originate at the lower left, which is why
// sourceRc.top = fbHeight and sourceRc.bottom = 0.
m_realXFBSource->sourceRc.left = 0;