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D3D: Support stereoscopic XFB blit to screen.
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6 changed files with 72 additions and 97 deletions
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@ -13,9 +13,6 @@ struct XFBSourceBase
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{
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virtual ~XFBSourceBase() {}
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virtual void Draw(const MathUtil::Rectangle<int> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc) const {};
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virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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virtual void CopyEFB(float Gamma) = 0;
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@ -27,7 +24,6 @@ struct XFBSourceBase
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unsigned int texWidth;
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unsigned int texHeight;
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// TODO: only used by OGL
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TargetRectangle sourceRc;
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};
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