mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 05:08:57 +00:00
GLSL: fix transparency issues on dual source blend. fix issue 6104
This commit is contained in:
parent
9a404ca6d4
commit
4a929f85b6
2 changed files with 8 additions and 8 deletions
|
@ -882,13 +882,13 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
|
|||
|
||||
void Renderer::SetBlendMode(bool forceUpdate)
|
||||
{
|
||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
|
||||
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
|
||||
|
||||
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
|
||||
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
|
||||
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||
|
||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
|
||||
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
|
||||
|
||||
const GLenum glSrcFactors[8] =
|
||||
{
|
||||
GL_ZERO,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue