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VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware. For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years. For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension. For Intel, the KHR is also supported for some years.
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8 changed files with 66 additions and 33 deletions
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@ -81,9 +81,8 @@ static const char SUBGROUP_HELPER_HEADER[] = R"(
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#extension GL_KHR_shader_subgroup_ballot : enable
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#define SUPPORTS_SUBGROUP_REDUCTION 1
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#define CAN_USE_SUBGROUP_REDUCTION true
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#define IS_HELPER_INVOCATION gl_HelperInvocation
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#define IS_FIRST_ACTIVE_INVOCATION (gl_SubgroupInvocationID == subgroupBallotFindLSB(subgroupBallot(!gl_HelperInvocation)))
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#define IS_FIRST_ACTIVE_INVOCATION (subgroupElect())
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#define SUBGROUP_MIN(value) value = subgroupMin(value)
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#define SUBGROUP_MAX(value) value = subgroupMax(value)
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)";
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