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Add Turntable.cpp to SCons build.
Set native eol-style on recently added files. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
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98 changed files with 18965 additions and 18964 deletions
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _OGL_VERTEXMANAGER_H_
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#define _OGL_VERTEXMANAGER_H_
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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#include "../VertexManager.h"
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namespace OGL
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{
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager : public ::VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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void Draw(u32 stride, bool alphapass);
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NativeVertexFormat* CreateNativeVertexFormat();
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};
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}
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#endif // _VERTEXMANAGER_H_
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _OGL_VERTEXMANAGER_H_
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#define _OGL_VERTEXMANAGER_H_
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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#include "../VertexManager.h"
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namespace OGL
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{
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager : public ::VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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void Draw(u32 stride, bool alphapass);
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NativeVertexFormat* CreateNativeVertexFormat();
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};
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}
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#endif // _VERTEXMANAGER_H_
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