Data: add graphics mod editor light visualization pipeline action for visualizing the lighting in a scene

This commit is contained in:
iwubcode 2024-06-19 15:12:35 -05:00
commit 4bdad757c6
4 changed files with 30 additions and 0 deletions

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void fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
{
if (frag_input.normal.xyz == vec3(0, 0, 0))
{
dolphin_emulated_fragment(frag_input, frag_output);
}
else
{
vec4 output_color = dolphin_calculate_lighting_chn0(frag_input.color_0, vec4(frag_input.position, 1), frag_input.normal);
frag_output.main = ivec4(output_color * 255.0);
}
}

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{
"next_material_asset":"",
"pixel_properties":[],
"pixel_textures":[],
"render_targets":[],
"shader_asset": "simple_light_visualization_shader",
"vertex_properties":[]
}

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{
"pixel_properties":[],
"pixel_output_targets":[],
"pixel_samplers":[],
"vertex_properties":[]
}

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void vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
{
dolphin_emulated_vertex(vertex_input, vertex_output);
}