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https://github.com/dolphin-emu/dolphin.git
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
2783f24cfe
commit
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77 changed files with 1610 additions and 1479 deletions
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@ -15,8 +15,10 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// All plugins from Core > Plugins are loaded and unloaded with this class when
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// Dolphin is started and stopped.
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/*
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All plugins from Core > Plugins are loaded and unloaded with this class when
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Dolpin is started and stopped.
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*/
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#include <string.h> // System
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#ifdef _WIN32
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@ -32,113 +34,116 @@
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#include "DynamicLibrary.h"
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#include "ConsoleWindow.h"
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DynamicLibrary::DynamicLibrary()
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{
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library = 0;
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}
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std::string GetLastErrorAsString()
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// Gets the last dll error as string
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const char *DllGetLastError()
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{
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#ifdef _WIN32
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LPVOID lpMsgBuf = 0;
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DWORD error = GetLastError();
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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error,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0, NULL);
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std::string s;
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if (lpMsgBuf)
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{
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s = ((char *)lpMsgBuf);
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LocalFree(lpMsgBuf);
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} else {
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s = StringFromFormat("(unknown error %08x)", error);
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}
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return s;
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#else
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static std::string errstr;
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char *tmp = dlerror();
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if (tmp)
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errstr = tmp;
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return errstr;
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#endif
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return GetLastErrorMsg();
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#else // not win32
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return dlerror();
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#endif // WIN32
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}
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/* Function: Loading means loading the dll with LoadLibrary() to get an
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instance to the dll. This is done when Dolphin is started to determine
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which dlls are good, and before opening the Config and Debugging windows
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from Plugin.cpp and before opening the dll for running the emulation in
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Video_...cpp in Core. Since this is fairly slow, TODO: think about
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implementing some sort of cache.
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Called from: The Dolphin Core */
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/* Loads the dll with LoadLibrary() or dlopen. This function is called on
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start to scan for plugin, and before opening the Config and Debugging
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windows. It is also called from core to load the plugins when the
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emulation starts.
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Returns 0 on failure and 1 on success
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TODO: think about implementing some sort of cache for the plugin info.
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*/
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int DynamicLibrary::Load(const char* filename)
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{
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if (!filename || strlen(filename) == 0)
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{
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LOG(MASTER_LOG, "Missing filename of dynamic library to load");
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PanicAlert("Missing filename of dynamic library to load");
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INFO_LOG(COMMON, "DL: Loading dynamic library %s", filename);
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if (!filename || strlen(filename) == 0) {
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ERROR_LOG(COMMON, "DL: Missing filename to load");
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return 0;
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}
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if (IsLoaded())
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{
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LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
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return 2;
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if (IsLoaded()) {
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INFO_LOG(COMMON, "DL: library %s already loaded", filename);
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return 1;
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}
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Console::Print("LoadLibrary: %s", filename);
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#ifdef _WIN32
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library = LoadLibrary(filename);
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#else
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// RTLD_NOW: resolve all symbols on load
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// RTLD_LOCAL: don't resolve symbols for other libraries
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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#endif
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Console::Print(" %p\n", library);
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if (!library)
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{
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
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PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str());
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DEBUG_LOG(COMMON, "DL: LoadLibrary: %s(%p)", filename, library);
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if (!library) {
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ERROR_LOG(COMMON, "DL: Error loading DLL %s: %s", filename,
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DllGetLastError());
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return 0;
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}
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library_file = filename;
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INFO_LOG(COMMON, "DL: Done loading dynamic library %s", filename);
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return 1;
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}
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/* Frees one instances of the dynamic library. Note that on most systems use
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reference count to decide when to actually remove the library from memory.
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Return 0 on failure and 1 on success
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*/
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int DynamicLibrary::Unload()
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{
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int retval;
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if (!IsLoaded())
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{
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PanicAlert("Error unloading DLL %s: not loaded", library_file.c_str());
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return 0;
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}
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INFO_LOG(COMMON, "DL: Unloading dynamic library %s", library_file.c_str());
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int retval;
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if (!IsLoaded()) { // library != null
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ERROR_LOG(COMMON, "DL: Unload failed for %s: not loaded",
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library_file.c_str());
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PanicAlert("DL: Unload failed %s: not loaded",
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library_file.c_str());
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return 0;
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}
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Console::Print("FreeLibrary: %s %p\n", library_file.c_str(), library);
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DEBUG_LOG(COMMON, "DL: FreeLibrary: %s %p\n",
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library_file.c_str(), library);
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#ifdef _WIN32
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retval = FreeLibrary(library);
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retval = FreeLibrary(library);
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#else
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retval = dlclose(library) ? 0 : 1;
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retval = dlclose(library)?0:1;
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#endif
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if (!retval)
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{
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PanicAlert("Error unloading DLL %s: %s", library_file.c_str(),
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GetLastErrorAsString().c_str());
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}
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library = 0;
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return retval;
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if (! retval) {
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ERROR_LOG(COMMON, "DL: Unload failed %s: %s",
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library_file.c_str(),
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DllGetLastError());
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}
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library = 0;
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INFO_LOG(COMMON, "DL: Done unloading dynamic library %s",
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library_file.c_str());
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return retval;
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}
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// Returns the address where symbol funcname is loaded or NULL on failure
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void* DynamicLibrary::Get(const char* funcname) const
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{
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void* retval;
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INFO_LOG(COMMON, "DL: Getting symbol %s: %s", library_file.c_str(),
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funcname);
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if (!library)
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{
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PanicAlert("Can't find function %s - Library not loaded.");
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ERROR_LOG(COMMON, "DL: Get failed %s - Library not loaded");
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return NULL;
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}
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if (!retval)
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{
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LOG(MASTER_LOG, "Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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ERROR_LOG(COMMON, "DL: Symbol %s missing in %s (error: %s)\n",
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funcname, library_file.c_str(),
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DllGetLastError());
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}
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INFO_LOG(COMMON, "DL: Done getting symbol %s: %s", library_file.c_str(),
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funcname);
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return retval;
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}
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