VideoCommon: Add dynamic vertex loader to ubershaders

This commit is contained in:
TellowKrinkle 2022-06-18 01:09:35 -05:00
parent 720b3f5519
commit 4c629c2bee
17 changed files with 253 additions and 66 deletions

View file

@ -353,7 +353,8 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
}
s_current_vtx_fmt = loader->m_native_vertex_format;
g_current_components = loader->m_native_components;
VertexShaderManager::SetVertexFormat(loader->m_native_components);
VertexShaderManager::SetVertexFormat(loader->m_native_components,
loader->m_native_vertex_format->GetVertexDeclaration());
// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
// They still need to go through vertex loading, because we need to calculate a zfreeze refrence