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Moved Traversal Client code over from old netplay
Moved over gui code for copying host code added gui to netplay diag setup to switch between direct and traversal connection
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parent
461a54338b
commit
4cdc307b87
12 changed files with 1240 additions and 155 deletions
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@ -34,32 +34,31 @@ typedef std::vector<u8> NetWiimote;
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static const int NETPLAY_INITIAL_GCTIME = 1272737767;
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// messages
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enum
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{
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NP_MSG_PLAYER_JOIN = 0x10,
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NP_MSG_PLAYER_LEAVE = 0x11,
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NP_MSG_PLAYER_JOIN = 0x10,
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NP_MSG_PLAYER_LEAVE = 0x11,
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NP_MSG_CHAT_MESSAGE = 0x30,
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NP_MSG_CHAT_MESSAGE = 0x30,
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NP_MSG_PAD_DATA = 0x60,
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NP_MSG_PAD_MAPPING = 0x61,
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NP_MSG_PAD_BUFFER = 0x62,
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NP_MSG_PAD_DATA = 0x60,
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NP_MSG_PAD_MAPPING = 0x61,
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NP_MSG_PAD_BUFFER = 0x62,
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71,
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71,
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NP_MSG_START_GAME = 0xA0,
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NP_MSG_CHANGE_GAME = 0xA1,
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NP_MSG_STOP_GAME = 0xA2,
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NP_MSG_DISABLE_GAME = 0xA3,
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NP_MSG_START_GAME = 0xA0,
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NP_MSG_CHANGE_GAME = 0xA1,
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NP_MSG_STOP_GAME = 0xA2,
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NP_MSG_DISABLE_GAME = 0xA3,
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NP_MSG_READY = 0xD0,
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NP_MSG_NOT_READY = 0xD1,
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NP_MSG_READY = 0xD0,
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NP_MSG_NOT_READY = 0xD1,
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NP_MSG_PING = 0xE0,
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NP_MSG_PONG = 0xE1,
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NP_MSG_PING = 0xE0,
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NP_MSG_PONG = 0xE1,
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NP_MSG_PLAYER_PING_DATA = 0xE2,
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};
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@ -70,8 +69,8 @@ typedef u32 FrameNum;
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enum
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{
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CON_ERR_SERVER_FULL = 1,
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CON_ERR_GAME_RUNNING = 2,
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CON_ERR_SERVER_FULL = 1,
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CON_ERR_GAME_RUNNING = 2,
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CON_ERR_VERSION_MISMATCH = 3
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};
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