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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
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22 changed files with 897 additions and 476 deletions
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@ -10,24 +10,12 @@ namespace Config
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// WiimoteInput.Settings
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const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_FAST{{System::WiiPad, "Swing", "Fast"}, 4.5};
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const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_MEDIUM{{System::WiiPad, "Swing", "Medium"},
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2.5};
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const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_SLOW{{System::WiiPad, "Swing", "Slow"}, 1.5};
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const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_HARD{{System::WiiPad, "Shake", "Hard"}, 5.0};
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const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_MEDIUM{{System::WiiPad, "Shake", "Medium"},
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3.0};
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const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_SOFT{{System::WiiPad, "Shake", "Soft"}, 2.0};
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// Dynamic settings
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const ConfigInfo<int> WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_FAST{
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{System::WiiPad, "Dynamic_Swing", "FramesHeldFast"}, 100};
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const ConfigInfo<int> WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_SLOW{
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{System::WiiPad, "Dynamic_Swing", "FramesHeldSlow"}, 30};
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const ConfigInfo<int> WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_LENGTH{
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{System::WiiPad, "Dynamic_Swing", "FrameCount"}, 30};
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const ConfigInfo<int> WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_HELD_HARD{
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{System::WiiPad, "Dynamic_Shake", "FramesHeldHard"}, 45};
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const ConfigInfo<int> WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_HELD_SOFT{
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@ -36,18 +24,10 @@ const ConfigInfo<int> WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_LENGTH{
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{System::WiiPad, "Dynamic_Shake", "FrameCount"}, 30};
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// NunchuckInput.Settings
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const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_FAST{
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{System::WiiPad, "Nunchuk_Swing", "Fast"}, 4.5};
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const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_MEDIUM{
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{System::WiiPad, "Nunchuk_Swing", "Medium"}, 2.5};
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const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_SLOW{
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{System::WiiPad, "Nunchuk_Swing", "Slow"}, 1.5};
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const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_HARD{
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{System::WiiPad, "Nunchuk_Shake", "Hard"}, 5.0};
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const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_MEDIUM{
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{System::WiiPad, "Nunchuk_Shake", "Medium"}, 3.0};
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const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_SOFT{
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{System::WiiPad, "Nunchuk_Shake", "Soft"}, 2.0};
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}
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} // namespace Config
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@ -11,24 +11,11 @@ namespace Config
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// Configuration Information
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// WiimoteInput.Settings
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extern const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_FAST;
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extern const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_MEDIUM;
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extern const ConfigInfo<double> WIIMOTE_INPUT_SWING_INTENSITY_SLOW;
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extern const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_HARD;
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extern const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_MEDIUM;
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extern const ConfigInfo<double> WIIMOTE_INPUT_SHAKE_INTENSITY_SOFT;
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// Below settings are for dynamic input only (based on how long the user holds a button)
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extern const ConfigInfo<int>
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WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_FAST; // How long button held constitutes a fast swing
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extern const ConfigInfo<int>
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WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_SLOW; // How long button held constitutes a slow swing
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extern const ConfigInfo<int>
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WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_LENGTH; // How long to execute the swing
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extern const ConfigInfo<int>
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WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_HELD_HARD; // How long button held constitutes a hard shake
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extern const ConfigInfo<int>
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@ -37,11 +24,6 @@ extern const ConfigInfo<int>
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WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_LENGTH; // How long to execute a shake
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// NunchuckInput.Settings
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extern const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_FAST;
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extern const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_MEDIUM;
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extern const ConfigInfo<double> NUNCHUK_INPUT_SWING_INTENSITY_SLOW;
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extern const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_HARD;
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extern const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_MEDIUM;
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extern const ConfigInfo<double> NUNCHUK_INPUT_SHAKE_INTENSITY_SOFT;
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