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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
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16 changed files with 355 additions and 383 deletions
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@ -285,8 +285,8 @@ void WmReadData(u16 _channelID, wm_read_data* rd)
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size, address, (address & 0xffff), Tmp.c_str());*/
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break;
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default:
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ERROR_LOG(WII_IPC_WIIMOTE, "WmWriteData: bad register block!");
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PanicAlert("WmWriteData: bad register block!");
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ERROR_LOG(WII_IPC_WIIMOTE, "WmReadData: bad register block!");
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PanicAlert("WmReadData: bad register block!");
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return;
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}
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@ -340,6 +340,7 @@ void WmReadData(u16 _channelID, wm_read_data* rd)
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INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
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}
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// ===================================================
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/* Here we produce the actual 0x21 Input report that we send to the Wii. The message
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is divided into 16 bytes pieces and sent piece by piece. There will be five formatting
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