action factory

This commit is contained in:
iwubcode 2025-02-28 00:30:23 -06:00
parent a1b911cc3a
commit 4dedeed941

View file

@ -3,11 +3,11 @@
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CameraAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomMeshAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/RelativeCameraAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/TransformAction.h"
@ -45,9 +45,9 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
{
return CustomMeshAction::Create(json_data, std::move(library));
}
else if (name == CameraAction::factory_name)
else if (name == RelativeCameraAction::factory_name)
{
return CameraAction::Create(json_data, std::move(library));
return RelativeCameraAction::Create(json_data, std::move(library));
}
return nullptr;