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VideoCommon: Remove special treatment for Android in video settings
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3ee4c6a33b
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4e204a9a1a
4 changed files with 3 additions and 14 deletions
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@ -69,17 +69,10 @@ const Info<bool> GFX_BORDERLESS_FULLSCREEN{{System::GFX, "Settings", "Borderless
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const Info<bool> GFX_ENABLE_VALIDATION_LAYER{{System::GFX, "Settings", "EnableValidationLayer"},
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false};
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#if defined(ANDROID)
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const Info<bool> GFX_BACKEND_MULTITHREADING{{System::GFX, "Settings", "BackendMultithreading"},
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false};
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const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 0};
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#else
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const Info<bool> GFX_BACKEND_MULTITHREADING{{System::GFX, "Settings", "BackendMultithreading"},
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true};
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const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
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#endif
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const Info<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const Info<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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@ -159,11 +159,7 @@ struct VideoConfig final
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bool bEnableValidationLayer = false;
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// Multithreaded submission, currently only supported with Vulkan.
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#if defined(ANDROID)
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bool bBackendMultithreading = false;
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#else
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bool bBackendMultithreading = true;
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#endif
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// Early command buffer execution interval in number of draws.
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// Currently only supported with Vulkan.
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