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Round viewport coordinates when vertex rounding is enabled
This should fix https://bugs.dolphin-emu.org/issues/9105
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3 changed files with 25 additions and 11 deletions
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@ -287,7 +287,7 @@
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<string name="disable_bbox">Disable Bounding Box</string>
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<string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
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<string name="vertex_rounding">Vertex Rounding</string>
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<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
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<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
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<string name="texture_cache_to_state">Save Texture Cache to State</string>
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<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
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<string name="aspect_ratio">Aspect Ratio</string>
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