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DX11: Introduce a D3DBlob class.
Advantages: - easier to use - drops our dependence on d3d10.lib, without depending on the June 2010 DX SDK - makes finding unreleased buffers easier - possibly more ;P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5728 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 181 additions and 72 deletions
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Source/Plugins/Plugin_VideoDX11/Src/D3DBlob.h
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Source/Plugins/Plugin_VideoDX11/Src/D3DBlob.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <d3d11.h>
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#include "Common.h"
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// use this class instead ID3D10Blob or ID3D11Blob whenever possible
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class D3DBlob
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{
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public:
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// memory will be copied into an own buffer
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D3DBlob(unsigned int blob_size, const u8* init_data = NULL);
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// d3dblob will be AddRef'd
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D3DBlob(ID3D10Blob* d3dblob);
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void AddRef();
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unsigned int Release();
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unsigned int Size();
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u8* Data();
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private:
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~D3DBlob();
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unsigned int ref;
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unsigned int size;
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u8* data;
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ID3D10Blob* blob;
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};
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