a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nitsuja- 2011-01-06 02:24:03 +00:00
parent 95b6d3f445
commit 4f45b422a2
7 changed files with 20 additions and 39 deletions

View file

@ -80,6 +80,7 @@ FramebufferManager::FramebufferManager()
// Render buffer for AccessEFB (depth data)
D3DFORMAT DepthTexFormats[2];
// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
if (s_efb.depth_surface_Format == FOURCC_RAWZ || s_efb.depth_surface_Format == D3DFMT_D24X8)
DepthTexFormats[0] = D3DFMT_A8R8G8B8;
else