Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup

This commit is contained in:
iwubcode 2019-11-01 01:30:24 -05:00
parent fd3af4c5d3
commit 4fff04db3c
3 changed files with 9 additions and 1 deletions

View file

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ImageOperations.h"
#include "VideoCommon/RenderBase.h"
@ -259,6 +260,8 @@ void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section*
if (!any_dirty)
return;
if (Core::GetState() == Core::State::Starting)
return;
if (!g_renderer)
return;
g_renderer->ForceReloadTextures();