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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
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81 changed files with 1049 additions and 1049 deletions
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@ -375,9 +375,9 @@ void Win32Window::Cleanup()
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}
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}
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////////////////////////////////////////////////////////////
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/// Process a Win32 Event
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////////////////////////////////////////////////////////////
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void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
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{
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// Don't process any message until window is created
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@ -628,10 +628,10 @@ void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
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}
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}
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///////////////////////////////////////////////////////////
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/// Check the state of the shift keys on a key sf::Event,
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/// and return the corresponding SF key code
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////////////////////////////////////////////////////////////
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sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
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{
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static bool LShiftPrevDown = false;
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@ -658,9 +658,9 @@ sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
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return Code;
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}
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///////////////////////////////////////////////////////////
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/// Convert a Win32 virtual key code to a SFML key code
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////////////////////////////////////////////////////////////
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sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
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{
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switch (VirtualKey)
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@ -768,9 +768,9 @@ sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
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return sf::Key::Code(0);
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}
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///////////////////////////////////////////////////////////
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/// Win32 Callback for the window class
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////////////////////////////////////////////////////////////
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LRESULT CALLBACK Win32Window::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
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{
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// Associate handle and Window instance when the creation message is received
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