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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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33 changed files with 437 additions and 524 deletions
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@ -22,7 +22,7 @@
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//as much work as possible will be delegated to vertex shaders later
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//to take full advantage of current PC HW
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "DecodedVArray.h"
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class CTransformEngine
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