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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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d35fb4e2b0
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33 changed files with 437 additions and 524 deletions
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@ -37,6 +37,8 @@ static VertexLoaderMap g_VertexLoaderMap;
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void Init()
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{
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MarkAllDirty();
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for (int i = 0; i < 8; i++)
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g_VertexLoaders[i] = NULL;
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}
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void Shutdown()
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@ -53,9 +55,9 @@ void MarkAllDirty()
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s_attr_dirty = 0xff;
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}
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void RefreshLoader(int vtx_attr_group)
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static void RefreshLoader(int vtx_attr_group)
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{
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if (((s_attr_dirty >> vtx_attr_group) & 1) || !g_VertexLoaders[vtx_attr_group])
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if ((s_attr_dirty >> vtx_attr_group) & 1)
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{
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VertexLoaderUID uid;
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uid.InitFromCurrentState(vtx_attr_group);
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