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Added a callback option instead of using a thread to read the GC adapter.
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parent
8e9ff68352
commit
519970c003
5 changed files with 93 additions and 11 deletions
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@ -146,7 +146,11 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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wxCheckBox* const gamecube_adapter = new wxCheckBox(this, wxID_ANY, _("Direct Connect"));
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gamecube_adapter->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapter, this);
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wxCheckBox* const gamecube_adapter_thread = new wxCheckBox(this, wxID_ANY, _("Use Thread"));
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gamecube_adapter_thread->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapterThread, this);
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gamecube_adapter_sizer->Add(gamecube_adapter, 0, wxEXPAND);
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gamecube_adapter_sizer->Add(gamecube_adapter_thread, 0, wxEXPAND);
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gamecube_adapter_group->Add(gamecube_adapter_sizer, 0, wxEXPAND);
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gamecube_static_sizer->Add(gamecube_adapter_group, 0, wxEXPAND);
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@ -159,12 +163,18 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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gamecube_adapter->SetLabelText(_("Adapter Not Detected"));
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gamecube_adapter->SetValue(false);
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gamecube_adapter->Disable();
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gamecube_adapter_thread->SetValue(false);
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gamecube_adapter_thread->Disable();
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}
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else
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{
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gamecube_adapter->SetValue(SConfig::GetInstance().m_GameCubeAdapter);
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gamecube_adapter_thread->SetValue(SConfig::GetInstance().m_GameCubeAdapterThread);
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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gamecube_adapter->Disable();
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gamecube_adapter_thread->Disable();
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}
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}
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#endif
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