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VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
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10 changed files with 37 additions and 4 deletions
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@ -82,6 +82,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.AAModes = DXContext::GetAAModes(g_Config.iAdapter);
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g_Config.backend_info.bSupportsShaderBinaries = true;
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g_Config.backend_info.bSupportsPipelineCacheData = true;
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g_Config.backend_info.bSupportsCoarseDerivatives = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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