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VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
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10 changed files with 37 additions and 4 deletions
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@ -55,6 +55,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsCoarseDerivatives = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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