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VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
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10 changed files with 37 additions and 4 deletions
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@ -99,7 +99,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsGPUTextureDecoding = true;
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g_Config.backend_info.bSupportsBBox = true;
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// Overwritten in Render.cpp later
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// Overwritten in OGLRender.cpp later
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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@ -107,6 +107,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsCoarseDerivatives = false;
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g_Config.backend_info.Adapters.clear();
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