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VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
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10 changed files with 37 additions and 4 deletions
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@ -84,6 +84,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsBBox = true;
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g_Config.backend_info.bSupportsCoarseDerivatives = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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