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VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
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10 changed files with 37 additions and 4 deletions
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@ -230,6 +230,7 @@ struct VideoConfig final
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bool bSupportsDepthReadback = false;
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bool bSupportsShaderBinaries = false;
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bool bSupportsPipelineCacheData = false;
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bool bSupportsCoarseDerivatives = false;
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} backend_info;
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// Utility
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