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Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
3a7b8c51c6
commit
52c912a59e
17 changed files with 699 additions and 1157 deletions
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@ -25,8 +25,6 @@ files = [
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'PostProcessing.cpp',
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'FramebufferManager.cpp',
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]
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compileFlags = [
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]
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linkFlags = [
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]
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libs = [
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@ -48,12 +46,6 @@ if gfxenv['HAVE_WX']:
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'Debugger/Debugger.cpp',
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]
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if gfxenv['HAVE_COCOA']:
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files += [ 'cocoaGL.m' ]
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compileFlags += [
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'-x',
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'objective-c++',
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]
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if sys.platform == 'win32':
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files += [ 'OS/Win32.cpp' ]
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@ -105,7 +97,6 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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