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VideoCommon: Add config fields for multithreading and validation layers
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8 changed files with 37 additions and 0 deletions
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@ -143,6 +143,12 @@ struct VideoConfig final
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bool bDumpTevStages;
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bool bDumpTevTextureFetches;
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer;
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// Multithreaded submission, currently only supported with Vulkan.
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bool bBackendMultithreading;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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@ -173,6 +179,7 @@ struct VideoConfig final
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bool bSupportsSSAA;
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bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange;
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bool bSupportsMultithreading;
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} backend_info;
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// Utility
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