HybridXFB: Fix lint errors

This commit is contained in:
iwubcode 2017-09-02 21:30:34 -05:00
parent 725d14e4c6
commit 53684701fa
39 changed files with 207 additions and 204 deletions

View file

@ -376,16 +376,17 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
u32 copy_width =
std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height =
std::min((entry->native_height * entry->y_scale) - src_y, (entry_to_update->native_height * entry_to_update->y_scale) - dst_y);
std::min((entry->native_height * entry->y_scale) - src_y,
(entry_to_update->native_height * entry_to_update->y_scale) - dst_y);
// If one of the textures is scaled, scale both with the current efb scaling factor
if (entry_to_update->native_width != entry_to_update->GetWidth() ||
entry_to_update->native_height != entry_to_update->GetHeight() ||
entry->native_width != entry->GetWidth() || entry->native_height != entry->GetHeight())
{
ScaleTextureCacheEntryTo(entry_to_update,
g_renderer->EFBToScaledX(entry_to_update->native_width),
g_renderer->EFBToScaledY(entry_to_update->native_height * entry_to_update->y_scale));
ScaleTextureCacheEntryTo(
entry_to_update, g_renderer->EFBToScaledX(entry_to_update->native_width),
g_renderer->EFBToScaledY(entry_to_update->native_height * entry_to_update->y_scale));
ScaleTextureCacheEntryTo(entry, g_renderer->EFBToScaledX(entry->native_width),
g_renderer->EFBToScaledY(entry->native_height * entry->y_scale));
@ -632,18 +633,18 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
auto entry = GetTexture(address, width, height, texformat,
g_ActiveConfig.iSafeTextureCache_ColorSamples, tlutaddr, tlutfmt,
use_mipmaps, tex_levels, from_tmem, tmem_address_even,
tmem_address_odd);
use_mipmaps, tex_levels, from_tmem, tmem_address_even, tmem_address_odd);
if (!entry)
return nullptr;
entry->frameCount = FRAMECOUNT_INVALID;
bound_textures[stage] = entry;
GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
// We need to keep track of invalided textures until they have actually been replaced or re-loaded
// We need to keep track of invalided textures until they have actually been replaced or
// re-loaded
valid_bind_points.set(stage);
return entry;
@ -728,8 +729,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
if (isPaletteTexture)
{
palette_size = TexDecoder_GetPaletteSize(texformat);
full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size,
textureCacheSafetyColorSampleSize);
full_hash =
base_hash ^ GetHash64(&texMem[tlutaddr], palette_size, textureCacheSafetyColorSampleSize);
}
else
{
@ -794,7 +795,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
// Do not load strided EFB copies, they are not meant to be used directly.
// Also do not directly load EFB copies, which were partly overwritten.
if (entry->IsCopy() && entry->native_width == nativeW && static_cast<unsigned int>(entry->native_height * entry->y_scale) == nativeH &&
if (entry->IsCopy() && entry->native_width == nativeW &&
static_cast<unsigned int>(entry->native_height * entry->y_scale) == nativeH &&
entry->memory_stride == entry->BytesPerRow() && !entry->may_have_overlapping_textures)
{
// EFB copies have slightly different rules as EFB copy formats have different
@ -829,7 +831,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
else
{
// For normal textures, all texture parameters need to match
if (!entry->IsCopy() && entry->hash == full_hash && entry->format == full_format &&
if (!entry->IsCopy() && entry->hash == full_hash && entry->format == full_format &&
entry->native_levels >= tex_levels && entry->native_width == nativeW &&
entry->native_height == nativeH)
{
@ -871,8 +873,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
// Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70
// different ones
if (textureCacheSafetyColorSampleSize == 0 ||
std::max(texture_size, palette_size) <=
(u32)textureCacheSafetyColorSampleSize * 8)
std::max(texture_size, palette_size) <= (u32)textureCacheSafetyColorSampleSize * 8)
{
auto hash_range = textures_by_hash.equal_range(full_hash);
TexHashCache::iterator hash_iter = hash_range.first;
@ -961,9 +962,9 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
if (decode_on_gpu)
{
u32 row_stride = bytes_per_block * (expandedWidth / bsw);
g_texture_cache->DecodeTextureOnGPU(
entry, 0, src_data, texture_size, texformat, width, height,
expandedWidth, expandedHeight, row_stride, tlut, tlutfmt);
g_texture_cache->DecodeTextureOnGPU(entry, 0, src_data, texture_size, texformat, width,
height, expandedWidth, expandedHeight, row_stride, tlut,
tlutfmt);
}
else
{
@ -989,13 +990,11 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
dst_buffer = temp;
if (!(texformat == TextureFormat::RGBA8 && from_tmem))
{
TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut,
tlutfmt);
TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut, tlutfmt);
}
else
{
u8* src_data_gb =
&texMem[tmem_address_odd];
u8* src_data_gb = &texMem[tmem_address_odd];
TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth, expandedHeight);
}
@ -1009,8 +1008,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
iter = textures_by_address.emplace(address, entry);
if (textureCacheSafetyColorSampleSize == 0 ||
std::max(texture_size, palette_size) <=
(u32)textureCacheSafetyColorSampleSize * 8)
std::max(texture_size, palette_size) <= (u32)textureCacheSafetyColorSampleSize * 8)
{
entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry);
}
@ -1180,8 +1178,9 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
unsigned int cbufid = UINT_MAX;
PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24;
bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
bool copy_to_ram =
!g_ActiveConfig.bSkipEFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram;
bool is_xfb_copy = false;
@ -1418,7 +1417,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 30; // just re-use the RGBX8 cbufid from above
copy_to_ram = !g_ActiveConfig.bSkipXFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
copy_to_ram =
!g_ActiveConfig.bSkipXFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
is_xfb_copy = true;
break;
@ -1587,7 +1587,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
0);
}
if (g_ActiveConfig.bDumpXFBTarget && is_xfb_copy)
if (g_ActiveConfig.bDumpXFBTarget && is_xfb_copy)
{
static int xfb_count = 0;
entry->texture->Save(StringFromFormat("%sxfb_frame_%i.png",