From 53afa1f90087999930ea8559bf8ddf3125e1391e Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 30 Aug 2008 13:17:07 +0000 Subject: [PATCH] reverted quantizer fix - causes heavy slowdown in some games. I have a better idea :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@383 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp b/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp index 959fa55cea..cdfb37a829 100644 --- a/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp +++ b/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp @@ -60,12 +60,13 @@ namespace Jit64 // If the value changed, destroy all blocks using this quantizer // This will create a little bit of block churn, but hopefully not too bad. { + /* MOV(32, R(EAX), M(&PowerPC::ppcState.spr[iIndex])); // Load old value CMP(32, R(EAX), gpr.R(inst.RD)); FixupBranch skip_destroy = J_CC(CC_E, false); int gqr = iIndex - SPR_GQR0; ABI_CallFunctionC(ProtectFunction(&Jit64::DestroyBlocksWithFlag, 1), (u32)BLOCK_USE_GQR0 << gqr); - SetJumpTarget(skip_destroy); + SetJumpTarget(skip_destroy);*/ } break; // TODO - break block if quantizers are written to.