Config: Add an option to skip saving texture cache to save state

This commit is contained in:
Stenzek 2019-07-24 05:19:13 +10:00
commit 53e30c06e8
7 changed files with 34 additions and 11 deletions

View file

@ -91,6 +91,8 @@ const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
{System::GFX, "Settings", "ShaderPrecompilerThreads"}, 1};
const ConfigInfo<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
const ConfigInfo<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
const ConfigInfo<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};

View file

@ -67,6 +67,7 @@ extern const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
extern const ConfigInfo<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const ConfigInfo<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const ConfigInfo<bool> GFX_SW_ZCOMPLOC;
extern const ConfigInfo<bool> GFX_SW_ZFREEZE;