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Prepare for the release of Xcode 4, which has working LTO
with static libraries. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
4b8ed4f2c8
commit
540238cf79
26 changed files with 92 additions and 144 deletions
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@ -22,9 +22,9 @@
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// Call sequence: This file has one of the first function called when a game is booted,
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// the boot sequence in the code is:
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// DolphinWX: GameListCtrl.cpp OnActivated
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// BootManager.cpp BootCore
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// Core Core.cpp Init Thread creation
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// DolphinWX: FrameTools.cpp StartGame
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// Core BootManager.cpp BootCore
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// Core.cpp Init Thread creation
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// EmuThread Calls CBoot::BootUp
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// Boot.cpp CBoot::BootUp()
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// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
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@ -235,7 +235,7 @@ void PrintObject(const T &Obj)
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CompileTimeAssert<sizeof(ZeldaVoicePB) == 0x180> ensure_zpb_size_correct;
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(void)ensure_zpb_size_correct;
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for(int i = 0; i < sizeof(T); i++) {
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for (size_t i = 0; i < sizeof(T); i++) {
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if((i > 0) && ((i & 1) == 0))
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ss << " ";
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@ -32,9 +32,6 @@ files = [
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"Debugger/Debugger_SymbolMap.cpp",
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"Debugger/Dump.cpp",
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"Debugger/PPCDebugInterface.cpp",
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]
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dspcorefiles = [
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"DSP/assemble.cpp",
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"DSP/disassemble.cpp",
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"DSP/DSPAccelerator.cpp",
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@ -64,9 +61,6 @@ dspcorefiles = [
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"DSP/Jit/DSPJitMultiplier.cpp",
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"DSP/Jit/DSPJitMisc.cpp",
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"DSP/Jit/DSPJitRegCache.cpp",
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]
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files += [
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"GeckoCode.cpp",
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"GeckoCodeConfig.cpp",
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"HLE/HLE.cpp",
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@ -206,6 +200,4 @@ elif sys.platform == 'linux2' and env['HAVE_BLUEZ']:
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else:
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files += [ "HW/BBA-TAP/TAP_Unix.cpp", "HW/WiimoteReal/IODummy.cpp" ]
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env['dspcore'] = env.StaticObject(dspcorefiles)
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env['LIBS'] += env.StaticObject(files)
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env['LIBS'] += env['dspcore']
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env['LIBS'] += env.StaticLibrary('core', files)
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